Me: Hahaha what the fuck
Paul: It's an anime murder mystery!! Inside the television sets of a small town!
Me: Anime Twin Peaks, basically.
Me: Is this what they call a “visual novel”?
Me: 90% of the gameplay so far is clicking through text.
Paul: Japanese games are kind of on rails, they can be super linear.
Paul: This one is super linear.
Paul: Yeah the entire plot is on a timer like in ME2 after the Collectors attacked the ship.
Paul: You're on a schedule the entire game.
Paul: Only covers you have are when to do main plot things and whom to hang out with outside of school.
Paul: Honestly, just play Fallout 2. Less time investment and less Japanese.
Me: I can’t with those old CRPGs.
Me: CLICK CLICK CLICK CLICK CLICK
Paul: You'll never escape clicking.
Paul: Fallout 2 is honestly better storywise.
Paul: No but actually there are a lot of keyboard shortcuts, like K kills something etc.
Paul: Yeah Persona 4 is in retrospect like 50 hours of JRPG spreadsheet and calendar management with a totally bizarre anime main plot and admittedly good anime side plots, nice design and great music.
Paul: If you don't like anime I don't think you'll finish it.
Paul: Also it's annoying near the end where you have to get things exactly right or else it gives you a shit ending haha.
Paul: Fallout 2, Subnautica, Tyranny, Outer Worlds... All objectively better.
Paul: If you want a linear story-based RPG, then I guess it's your ticket?
Paul: .....But if you want a story-based RPG in a really well built WORLD, like Mass Effect or Kotor, srsly it's not the game for you, the others are.
Paul: Surely the CRPG is less foreign to you than the JRPG?
Me: It’s weird and different but I don’t dislike it. The time management stuff is getting irritating because apparently you have to join clubs and get a job to raise your stats but that limits potential party interactions.
Me: Unless it’s a false dilemma like in those stupid Telltale games and none of your choices actually matter.
Me: Combat is a little tedious but basically just Pokémon so I’m used to it.
Me: Otherwise it’s fine. Whereas I was unable to progress very far in Planescape: Torment because the interface was so dense and unintuitive.
Paul: You 100% have to pick and choose. I think technically if you follow a guide you can do it all but lol how annoying.
Paul: I think that game is boring. All the lore is D&D lore. That's such a boring world.
Paul: Idk yeah I think it doesn't matter too much what you tell your party members.... Except for a handful of cases.
Me: I remember playing the Telltale Walking Dead game like 10 years ago and there’s one part where one of your party members abruptly gets murdered so I was like whoops must have picked a wrong dialogue so I replayed that section half a dozen times before realizing oh you can’t prevent this I guess. So I replayed other parts where you had to make decisions and you eventually were railroaded to same place either way.
Me: What a betrayal lol.
Paul: Yeah well
Paul: Idk, actually I remember there are some decisions which don't matter (most story events) and a fair number that do.
Paul: Like, if you're doing a character's side quest and they ask you a question... Like once every two or three choices it's am important one. You have to rely on your understanding of that character to say the right thing to them.
Paul: Fuck it up and they'll like you less.... Sometimes just stop hanging with you altogether.
Paul: You know, in the massive emphasis on character side quests it IS a lot like Mass Effect.
Paul: ME2 specifically.
Me: Do the characters from like band club or whatever eventually become involved in the TV world plot or are they permanent distractions?
Paul: Some do... It might surprise you what characters the TV plotline suddenly entraps.
Paul: But mostly no.
Paul: You know....a group of high school kids dealing with a supernatural threat is actually right up your alley. You like Animorphs, you probably liked Stranger Things.
Paul: You will eventually have a choice between band and theatre. I recommend you choose theater, that character's narrative is a lot more compelling.
Paul: Full disclosure: I chose band camp and the band camp girl is super cute and I was down with being her platonic friend.
Paul: And then the game decided this 12-year-old had a crush on the MC, and that you could date her and it wasn't weird at all.
Paul: Of course the real problem is that she's a boring character compared to the theater girl.
Paul: Anyways if you dislike a character you can just ignore them and not be their friend, skipping their activity.
Paul: Date a 12-year-old, it's cool in Japan.
Paul: Don't you want to be cool?
Me: I do like the premise! Also very Twin Peaks with some Stephen King’s It.
Me: They should have stopped Stranger Things after season 1.
Paul: Yes.
Me: The latest season is better but each episode is the length of feature film so I can’t force myself to sit through it.
Paul: Yes.
Paul: This is the story of all television.
Paul: I mean, IMO it may also be the story of Western Civilization but jury's out.
Me: Feel bad for Gen Z who has to “binge watch” terrible Netflix shows just to maintain any meaningful social interaction with each other.
Me: In high school I was binging 30-year-old detective shows on DVD.
Paul: You could still be a rebel today I think.
Me:
Me: Anime Twin Peaks, basically.
Me: Is this what they call a “visual novel”?
Me: 90% of the gameplay so far is clicking through text.
Paul: Japanese games are kind of on rails, they can be super linear.
Paul: This one is super linear.
Paul: Yeah the entire plot is on a timer like in ME2 after the Collectors attacked the ship.
Paul: You're on a schedule the entire game.
Paul: Only covers you have are when to do main plot things and whom to hang out with outside of school.
Paul: Honestly, just play Fallout 2. Less time investment and less Japanese.
Me: I can’t with those old CRPGs.
Me: CLICK CLICK CLICK CLICK CLICK
Paul: You'll never escape clicking.
Paul: Fallout 2 is honestly better storywise.
Paul: No but actually there are a lot of keyboard shortcuts, like K kills something etc.
Paul: Yeah Persona 4 is in retrospect like 50 hours of JRPG spreadsheet and calendar management with a totally bizarre anime main plot and admittedly good anime side plots, nice design and great music.
Paul: If you don't like anime I don't think you'll finish it.
Paul: Also it's annoying near the end where you have to get things exactly right or else it gives you a shit ending haha.
Paul: Fallout 2, Subnautica, Tyranny, Outer Worlds... All objectively better.
Paul: If you want a linear story-based RPG, then I guess it's your ticket?
Paul: .....But if you want a story-based RPG in a really well built WORLD, like Mass Effect or Kotor, srsly it's not the game for you, the others are.
Paul: Surely the CRPG is less foreign to you than the JRPG?
Me: It’s weird and different but I don’t dislike it. The time management stuff is getting irritating because apparently you have to join clubs and get a job to raise your stats but that limits potential party interactions.
Me: Unless it’s a false dilemma like in those stupid Telltale games and none of your choices actually matter.
Me: Combat is a little tedious but basically just Pokémon so I’m used to it.
Me: Otherwise it’s fine. Whereas I was unable to progress very far in Planescape: Torment because the interface was so dense and unintuitive.
Paul: You 100% have to pick and choose. I think technically if you follow a guide you can do it all but lol how annoying.
Paul: I think that game is boring. All the lore is D&D lore. That's such a boring world.
Paul: Idk yeah I think it doesn't matter too much what you tell your party members.... Except for a handful of cases.
Me: I remember playing the Telltale Walking Dead game like 10 years ago and there’s one part where one of your party members abruptly gets murdered so I was like whoops must have picked a wrong dialogue so I replayed that section half a dozen times before realizing oh you can’t prevent this I guess. So I replayed other parts where you had to make decisions and you eventually were railroaded to same place either way.
Me: What a betrayal lol.
Paul: Yeah well
Paul: Idk, actually I remember there are some decisions which don't matter (most story events) and a fair number that do.
Paul: Like, if you're doing a character's side quest and they ask you a question... Like once every two or three choices it's am important one. You have to rely on your understanding of that character to say the right thing to them.
Paul: Fuck it up and they'll like you less.... Sometimes just stop hanging with you altogether.
Paul: You know, in the massive emphasis on character side quests it IS a lot like Mass Effect.
Paul: ME2 specifically.
Me: Do the characters from like band club or whatever eventually become involved in the TV world plot or are they permanent distractions?
Paul: Some do... It might surprise you what characters the TV plotline suddenly entraps.
Paul: But mostly no.
Paul: You know....a group of high school kids dealing with a supernatural threat is actually right up your alley. You like Animorphs, you probably liked Stranger Things.
Paul: You will eventually have a choice between band and theatre. I recommend you choose theater, that character's narrative is a lot more compelling.
Paul: Full disclosure: I chose band camp and the band camp girl is super cute and I was down with being her platonic friend.
Paul: And then the game decided this 12-year-old had a crush on the MC, and that you could date her and it wasn't weird at all.
Paul: Of course the real problem is that she's a boring character compared to the theater girl.
Paul: Anyways if you dislike a character you can just ignore them and not be their friend, skipping their activity.
Paul: Date a 12-year-old, it's cool in Japan.
Paul: Don't you want to be cool?
Me: I do like the premise! Also very Twin Peaks with some Stephen King’s It.
Me: They should have stopped Stranger Things after season 1.
Paul: Yes.
Me: The latest season is better but each episode is the length of feature film so I can’t force myself to sit through it.
Paul: Yes.
Paul: This is the story of all television.
Paul: I mean, IMO it may also be the story of Western Civilization but jury's out.
Me: Feel bad for Gen Z who has to “binge watch” terrible Netflix shows just to maintain any meaningful social interaction with each other.
Me: In high school I was binging 30-year-old detective shows on DVD.
Paul: You could still be a rebel today I think.
Me:
Paul: Idk how it'd go down.
Paul: The nouveau fascism is worse on the coasts and with the rich.
Me: But the real question is
Me: Which underage schoolgirl in this pervert game is best waifu?
Me: I feel like the game is pushing me toward spastic kung fu movie nerd girl by front-loading her interactions.
Paul: I went with her, she's down to earth.
Paul: Another girl who shows up late in the game is also great though.
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